<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="beaconLight02.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.3"/>
  </Asset>

  <Files>
    <File fileId="7" filename="$data/shared/assets/beaconLights/lizard/beaconLightAlpha02_diffuse.png"/>
    <File fileId="8" filename="$data/shared/assets/beaconLights/lizard/beaconLightAlpha_normal.png"/>
    <File fileId="9" filename="$data/shared/default_specular.png"/>
    <File fileId="2" filename="../shaders/vehicleShader.xml"/>
    <File fileId="6" filename="../textures/gen_dirt_1.dds"/>
  </Files>


  <Materials>
    <Material name="beaconLight_mat" materialId="5" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="2" customShaderVariation="colorMask">
    </Material>
    <Material name="beaconLight_mat1" materialId="6" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="2" customShaderVariation="staticLight">
      <Glossmap fileId="6"/>
      <CustomParameter name="colorMat0" value="0 0.55 0.05 1"/>
      <CustomParameter name="colorMat1" value="0 0.1 0.1 1"/>
      <CustomParameter name="colorMat2" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat3" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="0 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="1 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="0 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="1 1 1 1"/>
    </Material>
    <Material name="beaconLightAlpha02_mat" materialId="7" alphaBlending="true" customShaderId="2">
      <Texture fileId="7"/>
      <Normalmap fileId="8"/>
      <Glossmap fileId="9"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="beaconLight02.i3d.shapes">
  </Shapes>

  <Scene>
    <Shape name="beaconLight02" shapeId="1" clipDistance="80" nodeId="12" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="5">
      <TransformGroup name="rotator" nodeId="13">
        <Shape name="static" shapeId="2" clipDistance="80" nodeId="14" castsShadows="true" receiveShadows="true" materialIds="6">
          <Light name="realLight" translation="3.8147e-08 0.0825487 0.0737799" rotation="151.663 0 0" clipDistance="75" nodeId="15" type="spot" color="1 0.3 0" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.001" depthMapSlopeScaleBias="0.005" depthMapSlopeClamp="0.02" depthMapResolution="256" shadowFarDistance="80" shadowExtrusionDistance="200" softShadowsLightSize="0.01" softShadowsLightDistance="15" softShadowsDepthBiasFactor="5" softShadowsMaxPenumbraSize="0.5" range="12" coneAngle="100" dropOff="5"/>
        </Shape>
      </TransformGroup>
      <Shape name="glass" translation="-3.51212e-09 0 1.95118e-10" shapeId="3" clipDistance="80" nodeId="16" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="7"/>
    </Shape>
  </Scene>

</i3D>
